Being a tester, and a Star Wars geek, this was kind of like a piece of Heaven.
Unfortunately, this game and I have a rocky history already. If you want to hear about the game itself, skip the next paragraph or so.
I tried to preorder this game a few times, and there have been issues each time with getting the preorder code (basically it gives you a few more perks in game, and lets you play a bit earlier than everyone else, which I was hoping to take advantage of). These issues have been with stores and EA (the game's publisher) both informing me that it wasn't their fault, it was someone else's, EA's customer support giving me the run around on four separate calls and four individual replies, and finally with some issues I have with EA's business practices in general. I've been tempted to cancel my preorder...but it is Star Wars.
Below are comments I made during the beta. I kept a notepad++ window open on my laptop while I played, just noting whatever I could. I am keeping them in the order I wrote them, simply for convenience, and to let you see a bit of my thought process. The main bullets are the original writings. The sub-bullets are commentary made while thinking about them later.
- The opening cinematies feel like you're watching Star Wars
- Okay, so this game is Star Wars. I know that sounds silly when it's in the title, but I'm talking about something else. You can't watch the opening movie without feeling that rush of watching Star War's opening, or the excitement from lightsaber duels, or the cockiness of Han. It's all there, right in the opening, and it doesn't really go away.
- Taking a day for the beta to download, plus having problems that were only solved by restarting the client.
- This was awful...and it was only solved by restarting the client. There weren't any directions, and it made me crazy to know I had lost a day of playtime to such an annoying issue. (To be fair though, I could have downloaded the client before the weekend and possibly avoided this, but it would have still been frustrating...mostly for the lack of direction on what happened, and what to do after).
- On the plus side, the redownload was quick, as it used what it had before.
- I was really happy about this. I didn't feel like waiting hours and hours again just because it failed the first time. Apparently the downloader was at least smart enough to salvage what it could.
- Works with my left-handed mouse
- Skyrim does not, and I can't tell you how annoying it is to deal with that. Games need to use the OSes mouse mapping, and not try to do things on their own.
- I feel like the entire starting Jedi area is dead...why won't any of the other Jedi talk to me, or at least let me hear background conversation?
- This was creepy. There were lots of NPCs who were just window dressing...no discussion, nothing beyond some basic animation...some weren't even clickable! I was slightly worried I had some lag or a crash at first. It just took me a bit out of the game, which is something I dislike.
- It already mentioned I discovered the Gnarls at the start of my playing time, but now I have discovered it again?
- This one was odd. You discover places and get XP for the discovery (similar to WoW where you reveal more of the map and discover a place once you have gotten through some portion of it). The first discovery came in the opening cutscene for my Jedi character. The second was when I actually went to that portion of the world.
- Binding? I'm assuming that's for death.
- Neat little consoles are for 'binding'. It turns out they're for fast travel...I won't tell you how that's flavored in game, as it was a really neat little treat for me, and I would hate to deny you the experience. I will say though that you want to make sure to activate all of the bindings you find. You will regret it if you don't.
- Two vendors standing next to each other who have the same voice makes me sad.
- No joke, I felt shocked out of the game for a moment. I couldn't believe that had gone through, as it was really weird to listen to back to back merchants who sounded like identical twins (and weren't, by the by, I checked).
- I also dislike when NPCs aren't clickable at all.
- Going back to my earlier complaint, this just seemed strange. I just wanted to click on these random people, learn their names (or titles), hear them say hello, or even just ignore me, but having them just not clickable made them feel like props and not NPCs.
- Some of the tip prompts came too late, specifically: Combat, inventory, equipping, Vendors, Bonus Objectives, Specialty Goods
- There is a tips system. They are supposed to pop up when something new happens to you. Combat, selling items, getting something interesting from loot, etc. Unfortunately, sometimes it took the second or third time for one of these to happen to trigger the pop up. The ones listed above are the ones I noticed, but there might have been more.
- Bonus missions will be a blessing and a curse for crowded regions and popular quests. (Not all missions have bonus missions attached to them)
- This was a really cool addition. There aren't a lot of regular quests involving 'Kill X wampas, sandpeople, etc.' They wrap those up as bonus missions that you find by starting on that path (so you kill the first Wampa, and it shows up as "Bonus Quest: Clearing out the Wampas 1/10 killed"). It's a really fun system, but I'm slightly worried that it might cause some places to get rather crowded as people find out about them, and hunt for the bonus objectives as well as the main quests they are completing. That said, it is certainly not a new issue, and these at least aren't the focus of the game, so I think people will skip them a bit easier than normal missions.
- Decent gradual introduction to game elements.
- This one was pretty key. I started to get a bit swamped with combat options at the end, but otherwise, I felt like I was given a nice, gentle introduction to all of the game's elements in the starting area. Nothing really required me to puzzle out what the game needed me to do, which can be a problem with some games.
- The camera swiveling seems a little too sensitive by default
- Not too much to say here. I turned it down, and didn't have any issues with camera swiveling afterward.
- Why are there both 'help' and 'tips'? They seem way too similar. Also, can you get back to tips you've already seen or accidentally closed?
- There were some 'help' popups that occurred in the game. I have no idea why they did that as well as the tip system. I also have no idea what one of my tips said, as I closed it accidentally, and never went hunting to find out how to re-enable that one.
- It's hard to get used to no auto-attack
- This may be the single most awesome mechanic in the game. There is no true auto-attack. You actually have to use your abilities in order to fight (now, there seems to be one skill that each class gets that is their 'default' attack, but even then, you still have to trigger it manually). It was hard to get used to at first, but afterwards I really enjoyed it. It made me feel like I had to pay attention, unlike in some games where auto-attacking weaker enemies was all that was required.
- [SPOILER] didn't actually look like it happened in the cut scene.
- At one point, there was a bit of scenery that should have changed due to a cut scene, but it looked like it always did...I'm hoping that's a graphical glitch on my part.
- My character has a bit of a crotch bulge...I suppose that's fair in gaming though, considering how women usually look.
- Yeah...this one I noticed randomly while trying on new gear. I was more amused by it than anything else.
- I like the various cutscenes for missions, makes it a bit more immersive.
- This is the part of the game that makes it feel like an RPG more than most MMOs. Each quest has its own cutscene, complete with full dialog and some conversation path options. I was able to be the serene Jedi, the sarcastic Sith, and the business-like Bounty Hunter. In addition, if you are in a group, both of you make decisions and participate in the cutscene together. They really put effort into making the game into a story, and it shows.
- I also like that the world seems at least semi-dynamic...those Jedi Watchmen weren't in the grounds to start.
- At one point, I noticed that some Jedi had gotten down into the grounds and were fighting the enemy, when they weren't before. I didn't notice anything similar after, but I am going to pay more attention when/if I play again.
- Light side dialog sounds like I think no one can do their jobs...or at best like a meddler.
- There were a few times, especially early on, where it felt like being a Jedi was kind of like being a nagging mother. Thankfully, this isn't all the time.
- Random reward is random - Why do I get my mission rewards in the middle of nowhere?
- I don't recall which mission this was, but it was interesting to get a pair of boots in the middle of the wilderness after completing a (I think) bonus quest.
- Durability should probably be discussed in a hint early on
- I never noticed a hint for this, but your weapons and armor degrade from use. You can repair them at merchants, but it was something I had to find out for myself.
- The empty seat at the Jedi Council meeting is talking to me. :(
- At one point, you talk to the Jedi Council...and for me, the cutscene was missing someone. The camera kept switching to an empty chair...and dialog came out of it. I never did see that Master, but I assume she was a ninja as well as a Jedi.
- Master Muheeda's survey - %questName shows up for the name of the quest
- They prompted you in game with surveys. Some were random, some were regular. In this case, the survey's questName variable showed up instead of the actual name of the quest. I noticed it a few times while playing.
- Location of graphical glitch (consistent) x:-360 y: -387 z:-49, Jedi Temple, upper floor
- I found a fun graphical glitch, nothing major, and something I've seen in released games, but it was amusing.
- Empty line after 'invite to join a group' line
- Just a blank line in the chat log, nothing really exciting (beyond meeting some other cool Jedi)
- Reward selection doesn't appear intuitive
- I believe this was when I first got a 'select your reward' option. There's a section for rewards you will get, and one for which reward you can choose. The text was a little small, and I don't think it was really prominent.
- Oh wow, I love multiplayer quest turn ins.
- This was when I first found out about multi-player cutscenes. They really are just neat.
- The 'alerted' message seems to always show up...whether there are enemies or not.
- There was a little eye that was open if there were enemies around (or so the hovertext said). I never did see that eye close.
- What you say does not match the dialog options.
- This annoyed me. The dialog options would say something, but then the character would say something similar, but not always really the same as the dialog choice you saw. It sometimes made my Jedi sound snarkier than I meant him to be.
- Cutscenes have some lag.
- Lag reared its ugly head several times (and I saw in chat that other people were experiencing it), but nowhere was it more prominent to me than during cutscenes. Sometimes there would be a long delay between lines of dialog.
- Sometimes the return quest marker doesn't appear.
- To clarify, I mean over the NPCs head. It appeared just fine in the minimap and on the map.
- The flesh eating baby quest should probably have a darkside option (leave the baby)
- I'm leaving this one here. I'll give you a hint though, it's one of the Jedi starting planet quests.
- Master Meeb Wix's quest (Flesh Raider Fact-finding) does not show a quest icon over his head to start it (it does display on the mini-map though)
- Similar to the other issue I saw, but I don't recall seeing this with any other quest NPC
- Found a bugged quest indicator for a manka cat tooth at x 305 y 164 z 7 on Tython
- I actually ended up seeing these a few more times. Basically, it looks like sometimes their indicators for enemy types to kill and items to find off of enemies would sometimes be buggy.
- Dark Temptations rewards: The ordering of the Customizations goes 2, 3, then 1
- Just an odd little bug I found. I'm not sure how this one happened, but I am sad I lost the redhead (again, amusing hint to what happens, which I won't say more of).
- Not Eligible for this conversation appears for two twi'leks. Bashenn and Vanel
- I saw this a few times...I think it was class-specific conversation, or triggered by a quest, but I never did figure out a pattern to it.
- Conversation between two NPCs got an odd clip where one answered well after I had left the area (10-20 seconds)
- There are a few random NPCs who have conversations around you. This one I had heard a few times, but once they cut off for a while...then continued once I was well out of ear-shot (well, virtual ear-shot)
- Strike is showing an 11 minute cooldown for some reason, despite the fact that it doesn't have a cooldown beyond the global one.
- Strike is a Jedi ability. I think this might have been some weird lag I was having. I managed to still fight with this problem, but it was a bit annoying.
- Combat training droid questline: Problems are that the quest giver is too repetitive in his responses, the quest areas get really crowded, and it takes a while for the activation panel to reactivate after use by someone else.
- He was constantly astounded at how well I was doing...and after a while, I would have figured he would guess that I might just be good at fighting training droids.
- Companions are required
- Oh man, do not go anywhere alone once you get one. The game is balanced around the fact that you won't be alone after somewhere around 7th-9th level.
- A few minutes after the 15 minute warning that the servers were going to reboot, I finished a cutscene, and was kicked from the server. Internal Server Error 3. In addition to this, my mouse cursor wasn't moving correctly (only allowed me to move it in a small area, like the scaling for movement was off). It fixed itself after the server list loaded fully. (The UI is not responding after this, though I can see the server list refresh.)
- This one was odd. I assumed it had to do with the restarting of the servers, and not anything that would normally occur.
- Rested state description when you hover over your XP bar has a typo in it. "You can get into a rested state by loging out of the game in a cantina."
- Because it wouldn't be testing without me finding a random typo or grammatical error. :)
Well, that's all I had. Now I just have to decide if I want to play this game or not...and by that, I mean do I want to support EA after all the headaches I've dealt with.
Time will tell, but until then, May the Force be with You.